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My new pet theory, read this first:
Tell me that spam *isn't* some coded Al Queda message hiding in plain sight? The Transformer auction was fun. I heard there was a lot of bad behavior, but I was oblivious - totally focussed on the piece that I wanted - and I got it. It's a sweet little work on paper by Travis Childers. Little swatches of flesh cut from magazines. I'll try to post a picture of it soon. I don't remember seeing his work before, but Philip Barlow says he saw some work at Warehouse and it was also really cool. Speaking of the auction and the Warehouse, I ran into Glenn Dixon. We had a fun chat about video games, and he mentioned that he's doing sort of a performance piece at Warehouse next week:
So checkit. So Glenn and I were comparing notes about Will Wright's upcoming game Spore. One of the cool things about it is that it generates everything procedurally. That made me think of a short computer animation I saw years ago called Panspermia. It was one of the first simulations that used precedural methods to generate flora. There are MPEGs included in a big collection of SIGGRAPH animation at the Internet Archive. |